More details and complete screenshots on the dedicated thread on the forum (link above). Notable exceptions include: The rocket rising and being primed for launch. In this series, I'll be playing with the Space Exploration mod!Twitch: https://twitch.tv/tuplex/aboutDiscord: https://discord.gg/2Q6Ts7NTwitter: https://. by BULIGO Thu Jun 23, 2016 1:32 pm, Post The rocket silo, which is used to win the game, is directly connected to the following game-win-based achievements: Win the game without building any laser turrets. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead. Same with cargo-rocket-part and cargo-arrival. The rocket silo now has an auto-launch checkbox so you can launch them automatically, and the launch is only going to happen when you insert satellite. Make sure no prod-3-modules are available in the logistic network. I dunno about the "ultimate transportation mode" -- that would probably be teleporters. Continue Factorio space exploration cargo rocket automation. Note that with the vanilla rocket silo, I avoided the message by inserting at the last moment a "free" hidden satelite in the rocket. 1000 per minute Screenshot [imgur.com] I finally launched the 1'000'000th rocket after almost 20 hours with 1000 rockets per minute or 16 per second. Build Cargo Rockets to launch stuff into space. Building a silo requires, among other things, electric engine units, engine units, and processing units, which must be produced in assembling machines and cannot be crafted by hand from raw materials. The best possible time to assemble 100 rocket parts, based on the rocket part recipe and the module effects, is 1250 ticks, or ~20.833 seconds. Please Don't Forget to Subscribe, Comment, & Like! Each rocket part requires 10 low density. a day ago 1.1 180 Helper Mods source code Download Information Changelog Downloads Discussion 1 Metrics Changelog 11. r/factorio. You will need one supply rocket for EVERY SINGLE INDIVIDUAL planet you want to colonize. For this chest I requested: 50 signals, 50 chain signals, 10 stops, 5 locomotives, 5 cargo wagons, 5 fluid wagons. Cargo Rocket (deliver payloads fast and far). Factorio version: 1.1 Downloaded: 340 times. Smoke me a kipper, I'll be back for breakfast, https://wiki.factorio.com/index.php?title=Rocket_silo&oldid=190089. by binbinhfr Sun Jun 19, 2016 7:15 am, Post The total raw cost for the satellite is: Added up together, each complete rocket launched will cost: Maximum productivity module 3 in Rocket silo and every possible assembling machine, chemical plant, refinery and furnace. The rocket needs 100 parts; each part needs 3 ingredients; those ingredients need other ingredients; etc. Might not be possible to programmatically change its destination. It is the second-most long-lasting of all the fuel types, beat only by Nuclear fuel. Showing 1 - 3 of 3 comments. r/factorio To the guy who told me yesterday to finish the game before coming back to this sub, after 630 hours in 6 years. Finally automated cargo rocket parts (currently 250/min but will drop shortly and I will have to set up delivery of red circuits by train to keep it up), space capsules and delivery cannon capsules. Inevitably you will have situations where one item over-consumes and becomes under-stocked, which will either have to result in your partially filled rocket performing an emergency take-off to resupply that one item and only partially restock the others, or will result in the over-consumed item being bled dry while your rocket . Tags: Rockets, Transportation, Cargo, Logistic, Chests. Having access to that nice Aircraft mod, with 4 types of aircraft, I am still puzzled by the fact that nobody came out with an automated point-to-point airlift cargo system mod. 1.0.4 - correctly delete remains of old arrival chests when migrating from 0.12. 1.0.2 - Correct chest result recipe from 50 (!!!) 1 Circular rail crossing. In total, one rocket (without satellite) will need 100 rocket parts, which requires the following raw resources (assuming Advanced oil processing and cracking are used): Complete list of all intermediate products: To obtain Space science packs, the player additionally needs a satellite. Once all 100 rocket parts have been completed, the rocket silo will display a rocket ready to be launched within the silo, and the player can launch the rocket from within the rocket silo interface by pressing the LAUNCH button. QoL mod for Earendel's Space Exploration mod. My cursed factorio will trigger you.You can sponsor the next factory https://www.patreon.com/trupen Log in | Sign up We support the Ukrainian Red Cross. What car do. A fully moduled silo has +940% crafting speed from beacons and +40% productivity. by Qon Sat Jun 18, 2016 3:27 pm, Post Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. by Quezler. A satellite is no longer required to win the game. (Otherwise bots will get stuck hovering with modules over the rocket silo forever after the next step) 4. In the inserters - set the item and the total amount you want in your system at one time. Modules accelerate crafting time in the first phase, but have no effect on animations in the other phases. A modified car/tank/rail car entity with new sprites and that can travel only on paved (concrete) surfaces/roads? Follow progress on https://discord.gg/ymjUVMv Finally launched my first rocket. 1.0.4 - correctly delete remains of old arrival chests when migrating from 0.12. 0 Accumulator History. 1.1 340 Non-Game-Changing source code. Teh Freek Apr 7, 2016 @ 10:26pm. They all were received fine, plus a few extras because of researched bonuses. rocket silo mining productivity Step 1: Red Science You'll need 8 (electric) miners of iron-ore, 3 miners of copper-ore, and 2 miners of coal to feed this stage. Hope that helps. to 1 Add a cheaper cargo-rocket-silo, which also builts a cargo-rocket quicker. 1.0.3 - 0.13 compatible. Automating multi-item cargo rockets is something of a death-trap. The screen shows all kills and time played, and offers the player a choice of exiting the current game, continuing play, or viewing the replay. As items get used the inserter refills the rocket, thus replenishing the total amount. Ab in die Kommentare, oder besser noch Mo/Mi/Do ab 18:30 auf Twitch:https://www.twitch.tv/fiftyshadesofgamesBlueprint fr Nauvis: https://pasteb. When receiving science packs from a launched satellite, the game discards (destroys) all space science packs that exceed the capacity of the rocket result inventory. As the title says, rockets are launching without a satellite. Please now use the portal for downloads (see link above or use ingame mod install/update), as I won't update both downloads links here anymore. Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. 1) My requester chest is working fine. The "Auto launch with cargo" checkbox does not check if the rocket result inventory can hold the expected space science packs, this has to be manually ensured by the player, for example through the circuit network. Between chests obviously. Join. ago Problem with migration in on_configuration_changed If all space near the rocket silo is occupied, the player is placed at spawn instead. Zveris Do you have rockets in the ammo slot below it? Copyright 2015 - 2022 Wube Software - all rights reserved. This phase ends when the result inventory appears inside the silo. Grand Total: 3684 ticks, which gives a total cycle time of ~61.417 seconds, including time spent building rocket parts and inserting the payload. #1. In order to launch a rocket, 100 rocket parts need to be crafted. Ride a rocket into space yourself and start spacewalking. Im literally within 5 Blocks of the enemy and YET i cant fire any damn missile. to 1. by binbinhfr Tue Jun 21, 2016 3:54 pm, Post Records every Cargo Rocket flight, route, and cargo, and provides a searchable list and statistics GUI. Description: Use your rockets as a cargo to quickly send a payload to a distant outpost. The silo door must close before the cycle begins again. 442. r/factorio. Launching the rocket empty or with any payload will complete the game, displaying a victory screen. by binbinhfr Thu Jun 16, 2016 5:53 pm, Post Build an orbital space platform to develop difficult data-driven space science. Space Exploration Cargo Rocket Construction Helper by Quezler Delivers the capsule and rocket parts to the silo with construction robots. Launching the rocket with a satellite as cargo produces 1000 space science packs, which are generated inside the silo. In this series, I'll be playing with the Space Exploration mod!Twitch: https://twitch.tv/tuplex/aboutDiscord: https://discord.gg/2Q6Ts7NTwitter: https://. by sporefreak Sat Jun 18, 2016 7:59 pm, Post Factorio > Mods & Scenarios > Topic Details renatus Jan 9, 2018 @ 1:38pm 1'000'000 Rockets launched! The Rocket silo is currently the only win condition. I'll give that a try with my next world, cause it reminds me very strong to the results of this discussion: Yes, give it a try and tell me what you think about it. That's a good idea. In order to launch a rocket, 100 rocket parts need to be crafted. 5 days ago. Building the Rocket and Satellite With Productivity 3 Modules, https://wiki.factorio.com/index.php?title=Rocket_part&oldid=176174. This is the closest thing to that. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead. Find blueprints for the video game Factorio. The rocket does launch, though, and doesn't give me the "No satellite" message. Shows the selected destination above the doorway. It also wastes the launch, as the rocket's sole payload slot is occupied by the vehicle, rather than a satellite. Add a cheaper cargo-rocket-silo, which also builts a cargo-rocket quicker. Downloaded: 216 times. by binbinhfr Fri Jun 17, 2016 8:44 pm, Post This was done using some of the Bob mods (modules, etc) and a massive resource map. Multiplayer compatible: tested on a headless server. Then hook up a cable from the inserter to the silo. Q. 1.0.5 - minor fixes. 1 Bloco LTN para fabricao de pacotes cientficos. Just a little confused. Retrieved from "https://wiki.factorio.com/index.php?title=Rocketry_(research)&oldid=142177" Rocket launching without satellite, despite checkbox. 1.0.9 - factorio 0.15 compatible With a build time of 1250 + 14, the delay from animations is 2420 ticks.[1]. Rocket parts must be assembled in the silo before the rocket can be deployed. Shadow Creator Apr 7, 2016 @ 9:13pm. by Qon Sat Jun 18, 2016 5:08 pm, Post Rocket silo now behaves correctly when out of electricity. The rocket silo result inventory can hold up to 2000 space science packs (one stack), the equivalent of 2 full rocket launch results. Don't know how to avoid this (apart editing the map control.lua, but I cannot ask this to the average factorio user). EDIT You will want storage for 100K or more items. I don't like it at all. by binbinhfr Thu Jun 23, 2016 3:00 pm, Post by shadowdragon Thu Jun 23, 2016 2:32 pm, Post GitHub Gist: instantly share code, notes, and snippets. Rocket cargo size is configurable via the mod and the mod includes full circuit integration to automate the requesting, loading and launching of items and rockets if desired. by Supercheese Sat Jun 18, 2016 8:55 pm, Post by realm174 Sat Sep 30, 2017 1:26 pm. 2 Bloco LTN com usina nuclear. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, [MOD 0.13] Cargo Rocket - the ultimate transportation mode, https://mods.factorio.com/mods/binbinhfr/CargoRocket, Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode, Orbital Ion Cannon | Satellite Uplink Station | Red Alerts | Swarm | EMP Biters | Squeak Through | Vehicle Wagon. Download Information Changelog Downloads Discussion . 1.0.0 - Initial release! Each launch record displays the origin, destination, and cargo. by ssilk Tue Jun 21, 2016 3:45 pm, Post The silo interface includes the option to "Auto-launch with cargo", which will immediately, automatically launch the rocket if it is completed and cargo has been inserted as payload. Finally, after 20 hours of work, I present the flowchart for Pyanodon Space Science! The rocket can, technically, accept any item as cargo; however, most will do nothing in particular and simply waste the launch. Before launching, a satellite can be placed into the rocket. Did something change or is my memory failing me in thinking there's no other requirement than the checkbox to prevent the rocket from . A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. The rocket itself can also only be produced in the silo. 120 hours in and next I'm gonna expand solar and build first nuclear power plant. And less cheesy i must add. Add a notice on how to disable the "no satellite" message in solo play. License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore). 1.0.7 - updated utils + message_force Put 4x prod-3-modules on the ground where the silo will be built. When all rocket parts have been completed, the rocket silo interface is at 100% and allows the player to input an item as cargo. Do the rockets need a constructed landing site for this to work or do the materials just appear in the chest? The cost of each rocket is 5-5-5 of each item (fuel, control thingies etc). Rocket parts are created inside of the rocket silo. by binbinhfr Sat Jun 18, 2016 7:28 am, Post Place a blueprint of a rocket silo with 4x prod-3-modules in it. Search the tags for mining, smelting, and advanced production blueprints. Good to go! Post Included are several optional visually displayed target timers and a tribute quantity target that will alert on all players screens. It wont let me use the rocket launcher in the first gun slot. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units, which will allow rocket parts to be created within the silo. Near-term physical exploration missions, focused on obtaining new information about the solar system, are planned and announced by . A full rocket is designed for orbit, not cargo delivery. I made the test and added a less expensive "cargo rocket silo". This page was last edited on 3 October 2022, at 02:26. There is probably a way to do this with one rocket that automatically changes its destination but I don't have a clue how. Choose the item you want, one item per lane. 28 days ago. 1 Fischje's Book. The latest version 0.15 builds are publicly available as "experimental" releases, which you can download from the website (if you bought the game there), or by opting into Factorio beta releases . Use your rockets as a cargo to quickly send a payload to a distant outpost. Factorio version: 1.1. Fragen dazu? 1.0.2 - Correct chest result recipe from 50(!!!) Have an inserter put the rocket parts into the silo. The rocket is launched with the payload. 1.0.3 - 0.13 compatible. The rocket has a sub-orbital ballistic trajectory and, before burning in the atmosphere at the re-entry, it ejects the cargo which is parachuted to the ground, collected and stored in the destination box by..er..Gremlins, using the Launch button of the Departure Chest. Win the game without building any active provider, buffer or requester chests. The Delivery itself didn't work, but that, more than likely, is because I made a custom scenario for the test. Total amount = rocket silo inventory + landing pad inventory + destination logistic network inventory. (Low quality because reddit wouldn't let me upload the full png) 3.3K. Answer 1 of 6: Hello everybody, I will be renting a car in Frankfurt for a road trip around Germany (rothenburg, Munich, Berlin), Austria ( Innsbruck, Salzburg and Vienna)and The Czech Republic (Prague).. We are in 4 people ( two mature couples). When all rocket parts have been completed, the rocket silo interface is at 100% and allows the player to input an item as cargo. 0 Fbrica para escudos trmicos, unidade de controle de foguete , baterias e estrutura de baixa densidade. This animation lasts 890 ticks, or ~14.833 seconds. Factorio Items By Tier. Thank you for the quick reply Binbin. :. Join: http://youtube.com/StoneLegion/join Discord: https://discord.gg/Gw4DcXY . The Rocket silo is currently the only win condition. 3. Rocket parts from building rockets in the silo now show in production statistics. IngenuityFinancial 2 mo. In order to launch a rocket, 100 rocket parts need to be crafted. This is a new game started about a week ago, .15.34. Rocket fuel - Factorio Wiki In other languages: Rocket fuel Rocket fuel Used in the production of orbital rockets. In total, one rocket (without satellite) will need 100 rocket parts, which requires the following raw resources (assuming Advanced oil processing and cracking are used): 9,500 Coal 293,519 Crude oil 92,500 Copper ore 49,100 Iron ore 240,370 Water To obtain Space science packs, the player additionally needs a satellite. There are five phases to a rocket launch. reqChest.jpg 2) But the inserters are not loading the wagon correctly. But to avoid people using it for satellites or other stuff that are launch to orbit, I had to suppress the 1 slot inventory of my cargo-rocket. The silo produces a signal that is the number of rocket parts in the silo. Now set the inserter to disable when cargo rocket parts are >= 100. Add a notice on how to disable the "no satellite" message in solo play. One fast inserter arm swing to insert a Satellite is 14 ticks, or ~0.233 seconds. by AlexTheNotsogreat Sat Jun 18, 2016 1:08 am, Post Updated sprite and changed dimensions from 910 to 99. Win the game without building any solar panels. Constant-combinators beside the inputs indicates the raw material being taken in. Share your designs. by binbinhfr Thu Jun 23, 2016 1:54 pm, Post Factorio.com | Forums | Wiki | Mod Portal. 1.0.8 - factorio 0.14 compatible I thought that rocket-silo was very hardcoded, but I just checked and the fact is that we can change the number of parts needed ! Each rocket part requires 10 low density structures, 10 rocket fuel, and 10 rocket control units. 2. by BULIGO Thu Jun 23, 2016 7:09 pm, Powered by phpBB Forum Software phpBB Limited, Topics and discussion about specific mods. Place the silo, the modules from the . 1.0.6 - gui fixes. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units, which will allow rocket parts to be created within the silo. And pressing Space doesnt do . Each completed part contributes 1% towards the completion of the rocket. The future of space exploration involves both telescopic exploration and the physical exploration of space by robotic spacecraft and human spaceflight. The only way is to rename this cargo-rocket-silo in one the mods. Space Exploration cargo rocket label. Note that coal arrives somewhat away from the others. 1 Automatic defense supply. Each rocket part requires 10 low density structures, 10 rocket fuel, and 10 rocket control units. The rocket silo accepts productivity modules, and due to the high resource requirements to craft a rocket is a good candidate for their use. In this series, I'll be playing with the Space Exploration mod!Twitch: https://twitch.tv/tuplex/aboutDiscord: https://discord.gg/2Q6Ts7NTwitter: https://twitter.com/TuplexGamingDonate: https://www.streamlabs.com/TuplexPatreon: https://patreon.com/tuplexMap exchange string: https://pastebin.com/txJxMyyjMods list:AAI IndustryAAI Signal TransmissionAfraid Of The DarkAlien BiomesAlien Biomes High-Res TerrainBullet TrailsEven DistributionFactorio LibraryFasterStartFNEIGrappling GunInformatronJetpackLTNMiniloadersModule InserterRobot AttritionSpace ExplorationSpace Exploration GraphicsSpace Exploration HR GraphicsSpace Exploration PostprocessTo-do ListWalls Block Spitters Space Exploration Cargo Rocket Construction Helper - Factorio Mods . Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. Icon buttons allow jumping to the launch and landing locations, and separate filtering by cargo item, origin and destination zones. This allows a fast-moving view of one's base (as the game world is internally 2-dimensional, the rocket actually simply moves north along the map), and then returns the player next to the launching silo once the launch animation has finished. by binbinhfr Sat Jun 18, 2016 4:28 pm, Post The rocket is brought up out of the silo so a payload can be inserted, if any. As an added bonus any missing construction materials show up in the alerts, so no need to setup speakers to trigger alerts when out of . (Having any number of satellites in the car's trunk or the "astronaut"s inventory does not count.). Game Screenshots Videos Content . by BULIGO Thu Jun 23, 2016 2:01 pm, Post If you can't be bothered to add two inserters to each rocket silo ( rocket parts < 100 & capsule < 1) this mod is for you, let the construction bots do the work. by AlexTheNotsogreat Fri Jun 17, 2016 6:31 pm, Post AlexTheNotsogreat wrote: A full rocket is designed for orbit, not cargo delivery. You can choose one mod, edit all the .lua and .cfg files and replace all cargo-rocket-silo by cargo-rocket-silo2 for example. This page was last edited on 16 September 2019, at 11:00. by binbinhfr Fri Jun 17, 2016 7:04 pm, Post Me a kipper, I 'll be back for breakfast, https: //discord.gg/Gw4DcXY parts to launch! 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And changed dimensions from 910 to 99 exploration and the total amount = rocket silo inventory + destination logistic inventory. //Youtube.Com/Stonelegion/Join Discord: https: //www.factorio.school/view/-MGvN8qrxpCMbXJJn3Gh '' > space exploration cargo rocket ( deliver payloads fast and far ) noch! Have an inserter put the rocket is 5-5-5 of each item ( fuel, control thingies )! Origin and destination zones all were received fine, plus a few extras of! Red Cross all the fuel types, beat only by Nuclear fuel the player is placed at instead 000 & # x27 ; m gon na expand solar and build first Nuclear power plant phases. Parts are & gt ; = 100 no effect on animations in the silo, > 1 ) My requester chest is working fine the logistic network inventory 1.0.2 - Correct result! Animation lasts 890 ticks, or ~14.833 seconds s inventory does not count ). Active provider, buffer or requester chests advanced production blueprints % towards the of! I made a custom scenario for the test and added a less expensive `` cargo rocket label - 0.15. Out of electricity but have no effect on animations in the ammo slot below it be assembled in the.. The item and the physical exploration missions, focused on obtaining new information about ``!
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