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By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can use a hash tool to compare the hashes to make sure you got a valid copy of the file:https://www.makeuseofile-integrity/. HUD Status Bars should be compatible with all non-UI mods, and can be used to display values for all other mods. Multi-threaded downloads. I'd like to find the truth as to why MenuQue isn't picking up when the game loads it with OBSE active. TL;DR - I'd like to know what sorts of documents/photos I need to produce to help me find the truth as to why MenuQue just does not load in. I run Windows 10 as an OS, but an issue should have cropped up a LONG time ago with some of the other plugins if this were the problem. (see attachment) First step is to confirm that OBSE is working. /r/oblivionmods is the subreddit dedicated to modding TES IV: Oblivion, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. I'll be happy to do my best to supply everything. Thanks to both of you for the continued support. Create a new character. I installed the most recent version I could see available, v16b. I am using MenuQue version 16b, if that helps in this regard. . i keep clicking on "click here to level up" but it wont let me. I'm sort of afraid to move things out of the program files unless absolutely necessary. When I found out, I was beyond livid with myself. 0 2 2 comments Best 1 I did just that and it still doesn't work. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! In that case you could try to download menuque to a different folder to make sure you don't get a corrupt copy. Do you have the latest version of OBSE? Are there other OBSE plugins that are reporting as loading correctly? The solution could be staring at me in the face and I'm just not getting it. For manual install, extract the archive. * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. The Elder Scrolls IV: Oblivion > General Discussions > Topic Details. close. The main mod page says to put it in the Oblivion folder, so I assume that meant where the executable is. At least I know to do this with all of the other games I mod frequently (Skyrim, Starbound, etc). For OBGEV3.1 you need OBGE_Effects_v31rc3.exe [or its bain variant] because you can not activate your shaders ingame with the old Oblivion Graphics Extender Support.esp anymore. OBSE: initialize (version = 21.4 010201A0), oblivion root = G:\Games\Bethesda Softworks\Oblivion\, config path = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\obse.ini, plugin directory = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\, checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, RegisterCommand mqSetMessageBoxSource (25D0), RegisterCommand mqGetSelectedClass (25D1), RegisterCommand mqGetHighlightedClass (25D2), RegisterCommand mqGetEnchMenuBaseItem (25D4), RegisterCommand mqGetMenuChildFloatValue (25D6), RegisterCommand mqGetMenuChildStringValue (25D7), RegisterCommand GetTrainingMenuCost (27C6), RegisterCommand GetAVSkillMasteryLevelC (27C8), RegisterCommand GetAVSkillMasteryLevelF (27C9), plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly. and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. I've tried literally everything to get this mod to work, but I can't get it working. pningstider: Kongsvinger alle hverdager. Choose from the options below. I watched Bevilex's old videos to make sure I didn't miss something. BigRowdy Jan 15 @ 3:53am. While this is for moving the game around, will I also need to move OBMM/Wrye Bash/TES4Edit at the same time if they are located in the game folder or do I just need to simply tell it a new folder location/folder path where the Oblivion.exe will be? It wasn't until years later that I ran across the Full Control info. I've tried moving the MenuQue plugin itself around, and reinstalling both OBSE and MenuQue into their correct locations. (Just me not having enough computer competence, basically, ) prevent chrome developer tools; unc health jobs near paris Extracted all the files and copy and pasted them to the oblivion folder. * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. All rights reserved. Of course, I expect that if the main ".dll" file returned null, the other two won't work properly either. All the work will be done by MenuQue so no additional scripting is needed. Base game uses "ess" as an extension and OBSE uses the "obse" extension, if my eyes are correct. hi guys, so this is probably my mistake but i just uninstalled realistic leveling and fundament in favor of installing oblivion xp mid-game. I'm planning on doing a LP of Oblivion with this modlist and some other mods, so I'd like to get this right. The version of MenuQue is exactly the same as I'm using (which is the latest that I'm aware of going by upload dates on the MenuQue mod page Files tab). remember to put the plugins into the oblivion/data/obse and not oblivion/obse 1 aragonit 4 mo. Edited by forli, 20 June 2015 - 05:22 PM. I've spent close to 48-56 hours scouring the internet for some posts regarding detection issues between Oblivion Script Extender and MenuQue. Master of V.R. Optionally delete the "MenuQue" folder and "MenuQue.ini" Compatibility -------------- The only known incompatibility is with any of the "asian language" OBSE plugin. Karma: 10. If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). I used the NTCore 4GB Patch onto Oblivion.exe and OblivionLauncher.exe. I've got 2 PC's it doesn't work on either one. And usually, when extractions and copies are referenced in modding, they usually mean to just extract the contents to the right folders (as the player already has them or has to make them) or are specifically told to remove them and place them in the native folders the base game install already has. Both the Submodule.CS.dll and Submodule.Game.dll return with error code 126 (000007E). Even Pluggy; it had difficulty finding a handler before the move no errors noted in the obse.log that ran after booting the game twice. Hide or delete the plugin from the mod. In 1st person there is an invisible gap between the arm and wrist on every piece of clothing I tested. Reddit and its partners use cookies and similar technologies to provide you with a better experience. nothing happens when i click on it. And data\OBSE\plugins for all OBSE plugins like Pluggy, Elys Universal Silent Voice , MenuQue, . I have it installed in C:\GOG Games\Oblivion\Data\OBSE\Plugins and all my other OBSE plugins work fine. Very i'm a little late to posting this but i carved an Press J to jump to the feed. Well, it was a hell of a ride but I've gotten some results. Can't get obse to load for cs. Other mods that use OBSE work fine though. To no avail, it simply has no message in the console that MenuQue has loaded; I still get both warning windows. It doesn't load in my case. However, any install with the new OBGEv3 Controller.esp active in your loadorder results in savegames with infinite freeze after loading. Oblivion Mods. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Oblivion XP I just did a fresh reinstall so i'll update again if i can get it to work this time. Second, I can in fact confirm that OBSE is saving a duplicate copy. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue - OBSE Plugin) reported as incompatible during query. Is there any mod's for a good natured character to take Are there any Unique Landscapes areas that shouldn't be Is the Dragon Captions series of mods worth it? I had to go and learn how to partition disk space to make a new "drive" as well as read all the links that have been referenced thus far. Have been doing that for a couple of days now. data\OBSE\ with the obse.ini. Look in theUsers\[username]\My Documents\My Games\Oblivion\Saves and see if you now see two saves with the same base name but different file extensions (e.g. everest winter ascent documentary; tech apprenticeship google; black's law dictionary 11th edition pdf; charity guitar auction; retro phone case iphone 13 pro max Please and thanks; especially to anyone who took the time to read the longer non TLDR, . If you are seeing two saves then next make certain that you have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and, Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll. Under recommendation, I put it under OBSE for it to at least register in console. Download speeds. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. To solve this, the author packed a dummy/empty dll called "OBSE_Kyoma_MenuQue.dll", as the older file name, so when you install the new version this file replace the old version, if present. The folder is required for the dll to do its thing. I am so sorry for the wasted time. and maybe other OBSE plugins. Technically you could do something totally different, the only real behaviour is that a specific trait is decreased and increased when you use the mouse wheel. 9 0 redditads Promoted I proceed to go download and test (every time I added something) every mod I do not have to register for on the modlist, along with a couple of other ones that are not on the modlist to supplement the ones I have to register for (dog textures, stuff like that). I went and made the new game folder on that new drive something that OBSE could write to, as well as following the instructions verbatim at the mentioned timestamps. When I made that change in my regular everyday administrator account I had no issues running OBSE. First off, I'd like to thank both Vahu and Striker for the replies. 8.9k. And no, I have it on steam so I dont. Third, I can confirm I at least have all four of the required files. Unofficial Patches 4. Yes. I would think remove that old mod and if you haven't done so already get the newer version. Elder Scrolls IV: Oblivion. If there are any errors, they would be located there. If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). Sneaking around the howling halls (SI) and I snuck up on Bought this game today, 16 years after it's release. I have the latest OBSE. I did just that and it still doesnt work. (I should mention it loads okay when the vanilla-esque leveling system is used, so I can just use that and deal with MenuQue not being present at all.) Considering the game's age, I was honestly expecting to take a lot longer to start a conversation. Espaol - Latinoamrica (Spanish - Latin America). A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. That is not me objecting to doing it; just stating my feelings on the matter. Menu Builder 14 - Images in archived list method, "You sleep rather soundly for a murderer.". It worked from then on. I just didn't have the real know-how to remove them and the tutorials I did find were a bit hard to follow for me. Thanks for the links; I'll take a look at them, especially since this isn't the first time I've heard of UAC-issues for modding games. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (see attachment) How do I fix. yes i do.. Everything works as it should, just get that error. Various DLC 3. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Kweebsters Jan 14 @ 5:56pm. Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders. I figured I installed it wrong but I copied it to Data folder where OBSE is. MySave09.ess and MySave09.obse). Gaming Boards. Thank you guys again for the help you both have given, . I'm not the most computer savvy person in the world, and I know little of coding syntax outside of what friends in the business tell me (which is snippets of stories, mostly). 1. I did and it was the simplest thing to do; drag MenuQue as the compressed ZIP to Wrye Bash as an installer and simply install it that way. in the data folder you only have the plugins folder. I would think remove that old mod and if you . Thanks again for the replies and the time spent helping me with this. ago If someone has the same problem: I solved it by copying the OBSE folder from MenuQue from the MO2 folder to the installation directory, ran Oblivion once and confirmed that it works now, then copied the OBSE folder back. Posted Monday at 05:01 PM. This is all the instructions say to do. The fileOblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll is not required (as far as I know) it is included so that if for some reason you had the old obsolete version of MenuQue installed and then installed the latest version without removing the old obsolete version's OBSE_Kyoma_MenuQue.dll it will be overwritten by the current OBSE_Kyoma_MenuQue.dll, which is just a dummy whose only function is to overwrite that old version file. If it still says Menque is not installed it means you made a mistake when installing it. Seems fine until I get to the More Mods? The powerful open-source mod manager from Nexus Mods. Press question mark to learn the rest of the keyboard shortcuts. What has me scratching my head is that OBSE is working (normally the root cause of problems with OBSE plugins not working is that OBSE itself is not working). The fault lies squarely with me; since I know that Kyoma, Maskar, and Bevilex cannot have made a mistake in either curating the modlists or making their plugins/mods. This plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. Menuque plugin not working : r/oblivion r/oblivion 4 yr. ago Posted by LaughDarkLoud Menuque plugin not working I downloaded menuque installed it. I'm following Bevilex's Modlist (https://www.nexusmodvion/mods/47591), and it recommends to put it in the Plugins folder under the OBSE folder in Oblivion's "Data" folder. [SOLVED] So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. This is just so Striker can get a better look at the log. I don't get any errors in game so I'm stumped. I'd like some help on this matter, any info or any amount of time spent helping me out is deeply appreciated. With that said, I don't know the reason why it wouldn't load unless the download was corrupted for some reason(aside from UAC). Am reverting to v 7 for the time-being. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll (Error code 126 (0000007E), checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll (Error code 126 (0000007E). Have a look at the 3:49 mark of this video and then again at the 5:47 mark and finally at the 7:07 mark (which is the part I was wanting to bring up the others are just dot the i and cross the t type stuff). I have the Steam version. Yes OBSE in the Oblivion folder. I fix any hiccups from having to reinstall these two mods and move on to logging into the game for moderate testing. Here's my example snipped to cut down the size (don't you worry about size): The entry from his log file reads (used control+f to find it): plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000000 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, The first problem with this is that steam is located in program files, which in windows vista and up, is controlled by UAC (User Access Control). Do any mods actually matter for this since it's a plugin and not an ESP or ESM? MenuQue v16b-32200-v16b.zip(MenuQue v16b)folder 1.1MB. Thanks for taking the time to read this; for any additional help; or even just the response of "You probably shouldn't be using "X" mod or "Y" plugin for "Z" reason. You can install the OBSE_Kyoma_MenuQue.dll if you want, it doesn't do any harm besides a warning in OBSE.log that doesn't affect anything. It is greatly appreciated. Premium. I think the hashes on a fresh copy of MenuQue versus the one I originally had when I first posted this topic matched (prior to replacement by the fresh copy), at least according to the 64-hash strings I looked at. section in the modlist and it recommends the Ultimate Leveling mod (https://www.nexusmodvion/mods/49134). Random PSAs: 1) If you're having issues with your oblivion.ini, but restoring an older backup of it messes with your UI/Menus/etc, just change the value of fDefaultFOV to 75. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Before I begin: I am using Wrye Bash as my mod organizer and BOSS as load order sorter. I really appreciate the help with this. i think i must've screwed up somewhere because despite having enough experiencce needed to level up i can't bring up the levelup menu. . Make sure to follow the install instructions in the readme. I checked Game.log seemed to be running, but not doing anything in game. It also has a couple of features that do not directly involve any functions. hope it will hep ya ;) #3. The things on the list are: Scrollbar - will move back and forth when you use the mouse wheel (s). Try to disable EquipmentMode (set it to 0) in OblivionReloaded.ini. I am using MenuQue v8a - Dynamic Map does not work correctly anymore. To refresh the script extender logs, you will need to run the game and/or editor again! The mod is OMOD-ready and BAIN-friendly so installing with OBMM or BAIN is recommended. As soon as the game finishes loading into a fresh new test save, I see a warning box that says that it does not detect MenuQue and will default to the vanilla UI/compatibility state, as well as a warning that experience based leveling does not work without the MenuQue present. All rights reserved. I downloaded menuque installed it. pardon the redundancy, but just make sure that you are installing OXP after DarN, not just loading it second it wouldn't be the first time somebody mixed up install order and load order A start would be telling me in this thread what is needed in terms of documents and photos to help whoever reads this to help me. It's just MenuQue and its line of .dll files (not counting the Kyoma dummy that comes with the MenuQue package). If you also have trouble just post the header part of OBSE.log and then the MenuQue part. Contributor. I download it and follow instructions; though having to repeat the install for both it and Maskar's Oblivion Overhaul twice after I realized I installed their OMODs using Wrye Bash. And if you have OBSE_Kyoma_MenuQue.dll loading you'll have: checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll. So any mods that need MenuQue don't work like MiniMap - Reboot. You can find more information in you obse.log files directly under the Oblivion folder as that shows what OBSE plugins Oblivion is loading. I followed the instructions on the Nexus page to the letter, made the Oblivion.ini changed, and made absolutely certain that there are no conflicting mods (I just have Oblivion Character Overhaul and Qarls). Copyright 2022 Robin Scott. I was trained to remove any unnecessary subfolders from installs, especially since all other plugins have stuff screw up if I keep the subfolders. this dummy file does nothing, and OBSE fail to load it (but it's ok and it's indented, so it won't cause problems). - Edit - Could be a problem with the site right now using spoiler tags couldn't get the example of my own OBSE.log to work inside spoiler tags just now. 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